After working on the interior design of the Markova Apparel store. I asked Kylie (my landlord) if she would let me redesign the architecture of the store, and she graciously said yes! So a weekend later I have finished my first architectural build. Hurray!
The previous store used up 21 prims but I was able to reduce that down to 13 prims. There were two methods that allowed me to reduce the amount of prims. First was the use of a 10×10 hollowed out cube and used a path cut to remove two sides of the cube. So i had one prim but two walls.
I then duplicated that cube and rearranged the path cuts and connected the cubes together to create a three walls creating two corners. (think of a box with one side removed)
Next I designed the facade using Alpha channels. Which after reading the Second Life forums is a huge no-no. I had created two textures with alpha channels so there would be windows looking in and windows looking out. That created horrible glitches! Walls were coming in and out of reality! Giant pandas were eating children! ok just kidding. really.
The inside windows where the culprits and I replaced them with a solid wall. So it is a little weird that the building has windows on the outside but not in the inside
But it does fix the glitch and it gives more space for the businesses to display their products and it keeps the aesthetics of the outside facade. So I am happy with the out come. I look forward to the next build.

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